Full route / progression order
Fatal Claw Full Walkthrough
This is the complete route-order page for Fatal Claw 1.0. It gives the safest confirmed progression scaffold first, then points exact blockers to map, ability, boss, and achievement pages when evidence is still pending.
Quick Answer
Current route order: Origin Laboratory, Village power route, Strigine Quarry, Black Canyon, Elord Castle, Higasha Tundra, Enma's Labyrinth, Jayma's Dungeon, Kannir Belt, Water Sanctuary, Aphotic Marsh, then postgame cleanup.
Full Route Order
| Route segment | Main objective | Boss / gate clue | Status |
|---|---|---|---|
| Origin Laboratory | Leave the lab route and establish the first Village path. | Saitin / first Claw routes | Confirmed boss signal |
| Village power route | Restore power, then re-check doors and NPC routes that were blocked before Mirkam. | Mirkam | Steam achievement |
| Strigine Quarry | Use new movement routes and watch for Masa/map clues around the quarry branch. | Irbes / quarry gates | Steam achievement + 1.0.8 Masa guidance |
| Black Canyon | Enter the dark route and verify vision, hazard, or claw blockers before backtracking. | Dark route gates | Steam achievement |
| Elord Castle | Reach castle route, then track Golden Claw, mirror, and kingdom-record cleanup. | Mirror / Golden Claw / route state | Steam achievement |
| Higasha Tundra | If you cannot find the entrance, treat it as a route-visibility issue first, then check mid-route traversal. | Higasha entrance / Enma lead | Steam achievement + 1.0.8 entrance guidance |
| Enma's Labyrinth | Re-check nearby entrances after the Tundra route; the 1.0.8 patch improved its visibility. | Enma route entrance | Official patch signal |
| Jayma's Dungeon | Treat as spoiler-sensitive forbidden route; check wings, late movement, and route-state blockers. | Jayma route gates | Steam achievement |
| Kannir Belt | Move toward sanctuary seal objectives and fusion-skill system checks. | Kannir Sanctuary / fusion economy | Steam achievement + 1.0.8 fusion guidance |
| Water Sanctuary | Do this after water traversal is available; pair water doors with Meditation of Jibanam. | Water traversal / seal | Steam achievement |
| Aphotic Marsh | Late 1.0 region; check corruption, Silver Chain, Kurtz, and Cain-related route blockers. | Kurtz / Cain / corruption | Steam achievement + launch-week demand |
| Postgame cleanup | Return for Memory Fragments, Claw reset, Cain, Sorron, robes, and hidden achievements. | Cain / Sorron / Archive | Steam achievement + community leads |
Route Order Links
- Fatal Claw Walkthrough hub for choosing the right guide page.
- Fatal Claw Map for regions, fast travel, Stone Warp notes, and entrance checks.
- Abilities for water, claw, blue barrier, sanctuary, and corruption blockers.
- Boss Order for boss progression role without the full route table.
- Where to Go Next for symptom-based routing.
After Ending / Postgame
v1.0.58 revised the Cain's Epilogue play guide. Treat that as a freshness note for after-ending routing; it does not, by itself, confirm a new route requirement, ending condition, boss phase, or hidden objective.
| Cleanup type | First check |
|---|---|
| Boss cleanup | Re-check Cain, Sorron, and any arena state that remains available after the ending. v1.0.58 revised the Cain's Epilogue play guide, so use current in-game guidance before following older route notes. |
| Achievement cleanup | Track Memory Collector, Recalibration, This Settles My Debt, robes, and hidden achievement dependencies. |
| Map cleanup | Use fast travel before sweeping Memory Fragments, Aisare's Stone Shards, and unresolved chest markers. |
Evidence Boundary
This page does not invent room-by-room directions, boss HP, damage values, weaknesses, or phase counts. Add those only after direct 1.0 gameplay, Steam discussion, guide, or video evidence verifies them.